Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, April 30, 2009

New York Lemonade Game

HOW TO PLAY:
1. Make two "safety" lines about 6 or 7 yards apart, marked off with stones or whatever you have handy.

2. The players divide into two equal-sized teams and stand at their team's line.

3. One team must decide on an occupation to pantomime.

4. After choosing how they will act out their trade, the whole team advances slowly toward the second team and starts the following bizarre dialogue, one that clearly came from the mind of some long-ago child.
Team 1: Here we come.
Team 2: Where from?
Team 1: New York.
Team 2: What's your trade?
Team 1: Lemonade.
Team 2: Give us some!

5. The first team then sidles as close as it dares to the second team, which is still on its safety line and can't move yet.

6. The first team begins to act out its agreed-upon trade, with no words allowed. The second team shouts out its guesses.

7. When someone gets it right, the first team turns and flees back toward its safety line, and the second team gives chase, trying to tag the other players before they reach safety.

8. All who are tagged become prisoners of war and must join the opposing team. Then the second team chooses a trade among themselves, and the game is repeated. Establish up front a number of turns for each team; at the end of the last "inning," the team with the most players wins.

VARIATIONS:
If younger kids are stumped on occupations, a grown-up can help supply a few suggestions (such as ballet dancer, baseball player, farmer, firefighter, furniture mover, doctor, carpenter, shepherd, or bus driver). Please note, though, this game definitely predates the service economy. Do not attempt to act out the following trades: insurance claims adjuster, HMO administrator, merger and acquisitions consultant, or systems analyst. I have found that even adults with these jobs have a hard time acting out what they do all day.

Rock, Paper, Scissors Tag

HOW TO PLAY:
1. Make 1 centerline and 2 back lines at the ends of a yard or field (leave space past these back lines so those running full tilt have room to stop).

2. Make 2 teams. Each team then huddles at opposite ends of the field and chooses which hand signal to throw. (In case you've forgotten: rock breaks scissors, scissors cuts paper, paper covers rock.)

3. Have the teams gather at the centerline, fanning out nose-to-nose.

4. Together (and with gusto), all chant: "Rock, paper, scissors, shoot!" On "shoot," players quickly throw their pre-chosen selection.

5. The team that loses the shoot must race for the safety of its own back line, trying to avoid being tagged by the winning team.

6. Any player who gets tagged must defect to the other side. If both teams throw the same shoot, all must quickly sit down. The last one to hit the ground switches teams.

Behavior Modification Game

HOW TO PLAY:
1. One player, the poser, goes around the corner of the house, while the other players agree on a pose they want him to adopt: standing on one foot, sitting with arm and legs crossed, and so on.

2. The poser then comes back and begins moving his arms and legs into various positions. The other players either cheer and clap (if he's getting closer to the pose they want) or quiet down (if he's heading in the wrong direction).

3. Depending on the age and sportsmanship of the players, you might let fly some good-natured boos and jeers if the poser is way off. But when the poser gets the pose right, it's time for wild cheers and a standing ovation.

Wednesday, April 29, 2009

Outdoor Scavenger Hunt

Supplies Needed: printed list of nature items for the hunt; a location where nature items such as rocks, bugs, leaves, etc. can be gathered
Give players or teams the printed list of nature items to find. Some suggestions are rock, leaf, bug, pine cone, twig, something red, yellow, orange, or other color. The first player or team to report back with all of their items wins the prize.

Tuesday, April 28, 2009

Clothespin Tag

For those that want physical activity in their picnic game, try a little game of “Clothespin Tag.” Supplies include people (the more the merrier!) and a bag of clothespins. For this picnic game, the clothespins are available at any local variety store. Simply clip 2 or 3 clothespins at various spots on picnic attendee’s shirts. Then yell “GO!” The one with the most clothespins at the end of this picnic game wins!

What Am I?

That is the question!

This game is for 3 or more players.

To set up this game, everyone writes names of objects on index cards.

Put the index cards face down on a table and mix them up.

Now put a loop of masking tape on each card.

The first player picks up a card and tapes it to his forehead without looking at it.

The player then has to figure out what is on the card by asking the other players questions.

The trick is that he can only ask questions that have a yes or no answer.

Have fun!

Eleven

A game of chance en-countings.

Players sit in a circle.

Players count off from 1 to 11.

The person who counts off as number 11 is out.

The player to the left of the person who is out starts the counting in the next round.

Before the next round begins, all players switch places in the circle.

Keep playing until there is only one person left. That person is the winner!

Skittle Game

Required: Container, 2-3 pkgs. of Skittle candies, score sheet, paper and pencil
Players: Small to large groups

Find a deep, clean, non see through container to pour in several bags of skittles. Make a point chart on paper or blackboard for the different colored Skittles. An example is purple 5pts, green 10pts, yellow 20pts, orange 25pts, and red 30pts. Divide into teams and have one person at a time from each team, draw out a Skittle. The team is awarded the points for the color that is pulled out. The drawer gets to eat the Skittle. The first team to reach 500pts is the winner.

Apple On A Rope

Required: Twine, apples and skewer
Players: Small to medium groups

For this game there are only two players on a team, one to hold the apple and the other to eat the apple. Set up the apples on ropes ahead of time. You do this by poking a hole through the apple, stringing a piece of thin rope about 3' in length through the apple and knot it several times at the end to prevent the apple from falling off. The apple holder will hold the one end of the rope in the air while the apple dangles and the apple eater will eat the apple while their hands are behind their back. The first team done eating the apple down to the core is the winner. You might want to have a judge to decide when a team is down to the core. With this game you should use caution because players could choke if they inhale the apple. So encourage them to concentrate on eating the apple and not laughing. This game is better for older players, great game for married couples. Some players have a hard time getting the first bite into the apple and the trick sometimes is to hit the apple with the force of your teeth. Careful, don’t play this game if you have loose teeth.

Wednesday, April 22, 2009

Picnic Games for Adults

If an adult picnic game or two are to feature on your agenda, there’s no reason to purchase expensive games equipment.
If you feel like having fun with your guests by playing some of the games on this list of picnic game ideas, then I suggest you take a moment to check out picnic game bargains in the country nearest to you.
Other enjoyable adult picnic games just involve using your creativity and perhaps a pencil and paper or a balloon or two.
Games such as Pass the Balloon can be hilarious. First split into teams.
Pass a balloon along the team using necks and chins only (absolutely no hands!)
pass a long balloon (or even a baby marrow or very large courgette) along the team using only your knees.
Have a camera at the ready because, trust me, you’ll want to take photos! Obviously the first team to get the balloon all the way along the team wins.
A more sedentary adult picnic game is Buzz, for which you need to try and remember the maths you learnt in school! Sit in a ring and take it in turns to shout out a number – in sequence. Make it easy by starting at 1 to begin with. Each time the number has a 7 in it, or is divisible by 7, then the person must say “buzz” instead of the number. If they don’t, then they’re out. The winner is the last person in.
Example: 1, 2, 3, 4, 5, 6, Buzz, 8, 9, 10, 11, 12, 13, Buzz, 15, 16, Buzz, 18, 19, 20, Buzz, 22, 23, 24, 25, 26, Buzz, Buzz, 29, 30 etc.
This really makes your brain tick over, as you have to concentrate not only on what you’re going to say, but also on your friends so that you can get them out. It helps if someone in the party is really good at maths!
Assassin is an amusing game which can be running for the length of the picnic. Cut up some card (old Xmas or birthday cards for example) into business card sizes, one for each person at the picnic. Mark one card with an A but leave all the other cards blank. Fold each card and put them into a container. At the picnic, everyone takes a card but no looking at others or telling! The person with the A is the Assassin.
During the picnic, the Assassin must secretly wink at people. When someone is winked at, they must declare that they have been hit by the Assassin and they are dead. If another picnicker thinks he has seen the Assassin winking, then he can declare the suspect. However, you only get one chance each at a declaration and if you’re wrong you’re also dead. If you’re right, then you win the game. If nobody guesses who the Assassin is, then the Assassin wins when they wink at the last person without being seen.
Another great adult picnic game is Frisbee Golf for which you need some wide open space, as well as Frisbees of course – and a two or three towels and/or small tablecloths. Place the towels far enough away that there is plenty of room to throw the Frisbee towards them.
The rules are like those of standard golf. Each player will "tee off" by throwing the Frisbee with the aim of landing it on the first towel. After each player has thrown once, he then continues to throw his Frisbee until it lands on the towel. The number of throws is the score for that "hole".
Once every player has landed his or her Frisbee on the towel, continue on to the next "hole." You can add additional "holes" by moving the towels. The game can be played with any number of participants. The winner is the player with the lowest number of throws.

Friday, April 17, 2009

Frisbee Games

Frisbee Fakeout
This Frisbee game is a form of keep-away - Frisbee style! You need a large field and a large group of people (10 or more).
Lay out boundaries like a football/soccer field - two end zones and a slightly larger zone in the middle. Two teams are needed. One team stands in the central zone, the other team divides its players between the two end zones. Everyone must stay within the boundaries.
The end-zone team has the Frisbee and tries to pass it from one end zone to the other, without missing or dropping it, and without it being intercepted by the other team.
If the end-zone team fails to pass the Frisbee in three tries, or if the central-zone team intercepts it, then the teams switch places. The central-zone team sends half its players into each end zone and the end-zone team move to the middle to try to regain possession of the Frisbee. The quicker this is done, the more exciting it will be!
You can make up your own scoring system, or just play for the fun of it - trying for spectacular throws, amazing saves and fabulous fakeouts.

Frisbee Football
A minimum of 6 people are needed to play this frisbee game.
Frisbee football is played like touch football with the following differences:
The team "kicking off" throws the Frisbee from their own goal line.
A first down is gained when a team crosses the midfield line with the Frisbee, or when three consecutive forward passes are completed in one series of downs.
Punts and kick-offs are thrown. If the Frisbee goes beyond the end zone on either a punt or kick-off, it is returned to the nearest quarter-field line. If it flies out of bounds, the receiving team has the choice of moving the line of scrimmage either to midfield or to the place where the Frisbee went out-of-bounds.
If you are really into tackle football instead of touch - then go for it!

Frisbee Golf
Frisbee golf, like real golf, is best played with 2-4 players.
Place your Disc Golf Catcher a good 200 ft. distance away (or choose an object such as a tree, a garbage can, a lawn chair, etc.) - away from people please! Then map out your course (with dog-legs, hazards, etc.).
How to score? The number of shots it takes you to hit the target with your Frisbee - standard golf rules apply.
Play 9 or 18 holes, as you wish. Each player taking a turn mapping out the next hole.
For frisbee golf, I highly recommend a 3 Disc Golf Set . The set of three discs includes driver, mid-range and putt-and-approach discs for versatile play on all types of courses.
You may need a "Good Samaritan Rule". If a stranger comes along and picks up your Frisbee and throws it back to you, you have to play the next shot from where it lands. If you are able to catch the Good Samaritan's throw, you can play the shot from where it's caught and deduct one point from your score. Watch out for canine Good Samaritans!

Frisbee Keep-Away Tag
For this frisbee game of tag you will need at least 6 players. The objective of this game, as the name suggests, is to keep the Frisbee away from those who are "it".
First of all, determine some boundaries for your game - and remember to allow for plenty of room! Between one-third to one-half of the players will be "it".
The Frisbee is thrown from player to player, with hopes of keeping it away from those that are "its". If a player who is "it" catches the Frisbee, then the person who last threw the Frisbee is now "it". The person who caught it is no longer "it".
A player who is "it" may also tag a player who is holding the Frisbee. Then they will change positions.
If the Frisbee goes out-of-bounds, the thrower becomes "it". The only ones who can retrieve the out-of-bounds Frisbee are the other players who are "it'. The person to gain control of the Frisbee is no longer "it".

Frisbee Relay
This relay type race is best for 8-12 people, divided into two teams. Two Frisbees are needed, one for each team.
Each team should spread out in a line about 50 ft. (or more) apart from each other. On "GO!" the first person in the line of each team throws the Frisbee to the second person. That person allows the Frisbee to land, goes to where it landed, then throws it to the next person in their line, and so on.
The object of the game is to see which team can throw the Frisbee the furthest in the fastest time (to the last person in their line).

Frisbee Rounders (Frisbee Baseball)

For large groups: 18 players (2 teams of 9)
For this Frisbee game you will need 7 cones. Set up a diamond, similar to baseball. Like teeball, there is no pitcher; otherwise the field positions are similar.
The "batter" simply throws the disc from homebase (must rethrow if it is a foul or doesn't travel at least 5m). The batter may run up to throw, but if they release too late, then it is also a foul. Just like baseball, three fouls mean the batter is out. Batter is also out if his/her throw is caught. Runners are out if the disc reaches the base they are running towards before they do. Only the fielders on a base (the basemen) may run with the disc; everyone else must throw it to a baseman. The batting team gets a run each time a runner reaches home base, when they get 3 outs the teams switch sides. For safety reasons, have the fielders be at least 5m away from the batter.

New Frisbee
This is a basic throw and catch frisbee game for two or more players. The difference is in how you score points.
First of all, each player must declare which hand they will use to catch and which hand they will use to throw. This must remain constant throughout the game.
The player who catches decides the points for both himself and the thrower. Therefore, the catcher must make an all-out effort to catch the Frisbee. If he has launched, dived and leaped and still does not catch it, he awards himself 1 point. If the flight of the Frisbee is direct and he still does not catch it, the thrower is given 1 point.
The thrower is awarded 2 points if the catcher reaches the Frisbee but fumbles and drops it. If the Frisbee tilts more than 45 degrees from the horizontal during flight, the catcher can call "Forty-Five!" and award himself 1 point. This gives the thrower an incentive to master his art!
If both the throw and the catch are good, absolutely no points are awarded.

Ultimate Frisbee
Healthy Tip:
30 Minutes of playing Ultimate will burn 290 calories!

Ultimate Frisbee is very similar to Frisbee Fakeout. Basically, two teams and a playing field are needed (with sidelines and a goal line at each end). It is best played with 7 players on each team.
To score a goal, a team must complete a pass to a player standing (or more likely running) in the endzone they are attacking.
You must not run with the Frisbee in your hands. If you catch it, you must stop and attempt to pass it to another team member. If the Frisbee lands on the ground, or is intercepted by the other team, then the opposing team gets possession of the Frisbee (called a "turnover"). It is also considered a turnover if the Frisbee or player is out of bounds.
Ultimate Frisbee is a non-contact game. It is considered a foul if contact is made between players while trying to catch the Frisbee.
This game provides an entire afternoon of fun. Make up your own rules, deciding on how many goals constitute a win, or just play until you drop!
Following the basic rules, Ultimate can be played with balls, water balloons, paper airplanes or anything else you can think of. It could also be a lot of fun played in slow motion, or on your hands and knees, or even tried with three teams instead of two. You are only limited by your imaginations!

Take a Hike

This is a fun game for older kids and teens. Arrange chairs in a circle and have everyone sit down. Choose one child to be in the center, and remove that chair, so there is enough chairs for all but one person. Say a phrase such as "If you're wearing tennis shoes, take a hike!" After that, all players who are wearing tennis shoes but run across the circle to find another seat. If they are the last one and can't find a seat, they will be in the center and can choose the next phrase such as "If your birthday is in the summer," "If you like ice cream", or "If you've ever been skiing", etc. It's a non-competitive but fun activity.

How to Plan a Photo Scavenger Hunt for Groups

Decide on when you are going to have the scavenger hunt. It's a great event for a youth group party, sorority pledge week activity, college orientation, etc. Ideally there should be at least 6 people.
Step2 Make a list of scenarios that the group must take a picture of themselves in front of. Here are some ideas:

1. On a Swing Set
2. Doing the bunny hop in front of a certain store
3. Sitting on the courthouse steps
4. With someone wearing a uniform
5. In front of a Volkswagen Beetle (or PT cruiser, etc.)
6. In the deodorant section at Wal-Mart
7. Crammed into a bathtub
8. In front of a statue
9. In front of any local landmark
10. With a duck
11. With everyone wearing hats
12. With everyone making a peace sign
13. On an escalator
14. Spelling out a word - such as "hi"
15. In front of a brown house
16. In front of a house over 40 years old
17. In front of a certain type of tree, such as pecan
18. With a puppy
19. With a cow
20. In front of a traffic sign
Step3 If the group is a youth group, or people younger than 18, recruit chaperones - enough for one per group.
Step4 Try to get a head count of how many people there will be, if possible. The players will be divided into teams of 4 or 3.
Step5 Create the rules. They might be that whoever gets the most pictures of these in a 2 hour time span wins. Print & xerox the rules, along with the list of scenarios the players need to create on the scavenger hunt.
Step6 Purchase disposable cameras, enough for each group.
Step7 When the party comes, hand out the scavenger hunt sheets, explain the rules and tell them to check off the scenarios that they accomplish, and enjoy!
Step8 Have everyone meet back. Take the cameras to a one hour developing lab to develop photos. Give the winners a fun prize!
Step9 Put the photos in a fun scrapbook, or give to players to enjoy.

Wednesday, April 15, 2009

Games

Blanket volleyball: Set up two teams, with each team member holding a corner of his or her team's blanket. This will work best with 8 people (4 on each side holding one corner of a blanket) but with a few athletic types could be played with fewer people. Have one team serve the volleyball by placing the ball in the middle of the blanket. They are to lower the blanket and then raise it quickly as a team, to allow the ball to become air borne. The opposing team must catch the volleyball in their blanket and toss it back again. The ball can be tossed back and forth over a net, but it's not necessary.

Galaxy Ball: Players form a large circle or square. Place 1 or more players in the center who try to avoid being hit by thrown balls. Players on the perimeter throw balls trying to hit the inner circle player(s) at or below the waist. The player who hits someone gets to take his or her place in the center.

Soccer Ball Bowling: Have the kids set up about 10 empty plastic 2-liter pop bottles on a flat surface. Each player gets two tries at knocking the cans down at about 20 feet away. If one player knocks all the bottles down within his two shots he gets another turn to add to his score. The total amount of bottles they knock down gets added to their score. You can go up to 10 complete turns and the person with the highest score wins. This is a great game for kids to practice addition in their heads.

Duck, Duck, Squirt: For this game you'll need a squirt gun and a bucket of clean water. All the players sit or stand in a circle. Pick a person to be "it." They are to go around the circle like Duck, Duck, Goose but they say " Duck, Duck, Squirt". They then squirt a player and the chase begins. The "squirter" is to run around the circle and back to the player's position without getting tagged by the person that was squirted.

I'm Going Hunting: You play this game in a circle and your memory counts. One person in the circle starts the game off by saying, "I'm going hunting and I'm taking an arrow." The next person will have to repeat what the person next to him said, and then add something new from the next letter in the alphabet. "I'm going hunting, and I'm taking an arrow and a bow." You keep this going around the circle until one person cannot remember what he is taking. That person is out and you see if the next person can complete the phrase. You don't necessarily have to choose something that you would normally take hunting - it can be funny. You can also modify this game to a specific topic. "I'm going shopping and I'm buying a…."

Smile Toss Players can sit in a circle or another formation as long as everyone can see each other. All players are to keep a straight somber face while one person that is chosen to be the Smile Tosser, smiles. The Smile Tosser will smile a big smile at all players trying to get them to crack a smile or laugh. If anyone smiles or laughs they are out of the game and they must be absolutely quiet while the game goes on. The Smile Tosser can wipe off his smile with his hand and throw it to another player if he wishes. The receiving player will put on the smile and be the new Smile Tosser. You can even set a time limit on how long your Smile Tosser is allowed to keep her role.

Tuesday, April 14, 2009

Do You Love Your Neighbor?

Players: Small to medium groups

All players sit in a circle except one person who sits on someone’s lap and asks, “Do you love your neighbor?” If he/she says YES, you all move one seat in any direction and the person that’s IT try’s to get a seat. If he/she does, then the person left standing is IT. However if he says NO then the IT asks, “Who do you love?” The person that was chosen then answers with a physical trait of other people in the circle (ex. glasses, shoes, hair color, and style of cloths) and those people move to any seat they can get except for there own.

Duck, Duck, Squirt

Required: Squirt gun and clean bucket of water
Players: Small to medium groups

All players sit or stand in a circle. Pick a person to be it. They are to go around the circle like Duck, Duck, Goose but they say " Duck, Duck, Squirt". They then squirt a player and the chase begins. The "squirter" is to run around the circle and back to players position without getting tagged by the person that was squirted.

Three-Legged Balloon Race

Equipment:
Balloons and bandanas

Play:
Put your heads together and race!
This game is for 6 or more players and should be played outside or in an open area. Split into pairs and give each pair a balloon and a bandana. Standing side by side, have teammates use the bandana to tie their legs together. Then, teammates have to hold the balloon between their heads and race to the end of the playing field and back. If they drop their balloon, they have to start all over again. The team that gets back to the starting line first wins. Ready, set, go!

Spew

Equipment:
ALKA-SELTZER and some carbonated clear drink... such as Sprite, 7UP, maybe Ginger Ale, or Squirt

Play:
Tell each of your participants to place a single ALKA-SELTZER underneath their tongue. Don't worry.. they won't be able to taste or swallow it with it under the tongue.
Now... give them each a cup of the clear carbonated drink. Fill it with about 3 or 4 ounces. The OBJECT is to see who can hold it in their mouth the longest, but trust me, it will EXPLODE and SPEW out of their mouths! I wouldn't advise swallowing it. It won't hurt them but...YUCK! They must have at least a couple ounces in order for it to work... though it is not about how much they can "drink." It's about how long they can hold it.

Monday, April 13, 2009

Picnic games for your next picnic!

Gone are the days where a simple leisurely afternoon on a blanket is considered fun. In today’s society, we are active and going, we are looking for fun and games, even when we picnic! Picnic games do not have to be complicated; they can be easy, fun, and nearly free! Here’s a picnic game or two for you to try on your next picnic outing:

Picnic Game #1: Clothespin Tag
For those that want physical activity in their picnic game, try a little game of “Clothespin Tag.” Supplies include people (the more the merrier!) and a bag of clothespins. For this picnic game, the clothespins are available at any local variety store. Simply clip 2 or 3 clothespins at various spots on picnic attendee’s shirts. Then yell “GO!” The one with the most clothespins at the end of this picnic game wins!

Picnic Game #2: Chair Balance
Tired, take a seat with this picnic game, “Chair Balance.” See how long you can sit...without a chair! This is a fun activity you can do with your buddies. You'll need at least six people: four for each chair, one person to remove the chairs, and one person to spot the people on the chairs.

Set four chairs with the front of each chair touching the right side of each chair, making a square. Have your four friends sit on them so each person can lean back and rest his head on another person's lap. When all four people are lying on each other and their feet are firmly on the ground, take away the chairs. See how long everybody can stay balanced using only your legs.

Picnic Game #3: What in the world are YOU doing?
For those that would enjoy more mental exercise for their picnic game, try this variation on charades, called “What in the world are YOU doing?” To play this picnic game, the first player pretends to do something, like drink water. The next player asks “What in the world are YOU doing?” The first player answers, saying something other than what they were doing. In our example for this game, the first player, who was pretending to drink water might say, “I was driving my car.” Then the second player has to pretend they are driving a car, the third player then goes through the process again. This picnic game is best played fast, and if someone messes up and says what they were actually doing, they are out.

Picnic Game #4: Memory
For some more mental exercise, try a picnic game of “Memory”. Here's a clue: to your memory be true. To play this game you'll need a tray full of lots of different objects, a towel, a watch to time the game, and a good memory. Everyone who's playing gets 15 seconds to stare at the tray with all the objects. Use a watch to keep time. Then cover all the objects on the tray with a towel. Each player has 20 seconds to write down every object she can remember. All the players compare their lists. If anyone has the same objects on their lists, those objects get crossed off. Whoever has the most items not crossed off wins this fun picnic game!

Creative Picnic Games
The most successful picnic game is creative and unusual, because fun picnics should be also. Try out these picnic games next time you pack your picnic basket and it will be a picnic that you never forget!

Saturday, April 11, 2009

Treasure hunt or Scavenger hunt

Clues to answer and/or objects to find

A treasure hunt or scavenger hunt is terrific fun on a picnic but needs a little preparation in advance of course. Someone has to prepare the game by making up clues etc.

If you have a large number of people taking part, you can divide them into teams. Even grouping into couples is more fun than hunting individually and is also safer.

Depending on the ages of the group and the terrain of the picnic site, determine how far the boundaries will extend and make sure that it is safe territory for children –no main roads to cross etc.

Introduce the first clue to everyone and tell the hunters they will get the next clue when they find the first one. You can then place the second clue at the location they find by following the first clue. At the final location they should have to bring back something to prove they got there!

Alternatively you could give each team individual clues and send them on different routes to end up in the same place.

Another version of the game is to give each team a page of clues, each of which needs an answer and they have to find each location in the clue to find the answer. For example “what animal is named on the signpost at the entrance to the field?” or “what colour is the bench under the oak tree?”

Another kind of treasure hunt game is a scavenger hunt. In this hunt, as well as, or instead of answers to clues, the hunters have to bring back objects they’ve been asked to find.

Examples could be a pine cone, a smooth stone, a feather, a red leaf, something with a hole in it, a piece of plastic, etc.

Remember to list things that they could reasonably find and not to make the clues too difficult – they are always easy when you know the answer!

On the “Go” signal, they follow the first clue, going this way and that to find the next clue or answer to the next question.

The winners are the first back to home ground with all the answers and/or objects or an object found at the final location.
Alternatively the prize itself can be left at the final location. If the treasure hunt is for children, make sure there is some sort of prize for everyone!

If your picnic has a theme, then the clues and prizes could also follow that particular theme.